Three lines of work
What we build
Web applications, games and digital media. What each one actually involves, and where it currently stands.
Three areas, one team. They share people and tools, and often enough they share ideas: a piece of music written for a game is still a release, and a scheduling problem from a sailing trip is still a database.
Web applications
Products people use for real work, which means the unglamorous parts have to be right: sign-in, payments, permissions, file handling, and what happens when the network drops halfway through.
Our stack is deliberately unfashionable. Next.js and TypeScript on the front, PostgreSQL behind it, Stripe for payments, and authentication against our own identity server rather than a third-party service. Everything runs on servers we rent in Germany, deployed from a container registry, so there is no platform that can change its pricing and take a product with it.
SailTo is the one you can look at. It has been in use by skippers, clubs and sailing schools since 2026, and it is a fair illustration of the type: a lot of unremarkable surface area, a small amount of genuinely hard scheduling logic, and an offline mode that had to work because marinas have terrible reception.
Games
Designed and built in-house, from the design document through to the build. We handle design, code, art direction and sound.
There are several prototypes and one project far enough along to have a finished design document and a working engine build. Nothing has been released yet; titles appear on this page when they can be played.
Digital media
Music and writing published under our own imprint.
K-M Music is our record label. It handles digital distribution for releases, which in practice means catalogue management, delivery to the streaming platforms, and the administrative work that sits between finishing a track and anyone being able to hear it.
The written work is slower and, for now, less public. When something is ready to read, it will appear here rather than in an announcement.
What we do not do
Worth being explicit, because the question comes up.
- No client projects, no contract development, no staff augmentation.
- No consulting engagements.
- No white-label work.
If you are looking for a development partner, we are not the right address. Saying so early saves us both the time.