Independent studio · Rellingen, Germany

We build our own software, games and music.

An independent company in northern Germany. We develop and publish our own products — web applications, games and music — and carry each one from the first idea through to release.

What we build

Three lines of work

One team across all three. The disciplines borrow from each other more than they compete for time — a soundtrack written for a game is still a release, and a scheduling problem from a sailing trip is still a database.

  • Web applications

    Whole products, not prototypes. Accounts, payments, file handling, offline behaviour — the parts nobody demos. Built with Next.js and PostgreSQL and run on our own servers in Germany.

    SailTo — sailto.app

  • Games

    We design and build our own games: the design document, the engine work, the art and the sound all happen in-house. The first titles are in production.

    Kilo Moana Games

  • Digital media

    Music and writing under our own imprint. K-M Music handles the digital distribution for releases; the written work moves more slowly, as written work does.

    K-M Music — k-m-music.com

About

Kilo Moana means watching the ocean

Kilo Moana UG is a company in Rellingen, just outside Hamburg. It exists to build and publish its own products: web applications, games, and music.

That distinction carries more weight than it sounds like it does. We do not sell development hours. Nothing here was made to someone else's brief, which means every decision — what to build, how long to spend on it, when to abandon it — is ours, and so is the risk.

The name is Hawaiian. Kilo is to watch closely, to observe; moana is the open ocean. It is also the name of a research vessel at the University of Hawaiʻi. Both readings suit the work. Most of what decides whether a product survives happens below the surface, long before anyone sees it.

  • Our own products

    No agency work and no client briefs. What we ship, we chose to ship, and we carry the consequences of that choice.

  • Small on purpose

    A small team and short paths. A decision takes an afternoon, not a steering committee.

  • Built to be kept

    Everything here is meant to still run in five years. That rules out a number of shortcuts at the beginning.

Work

What we have built

Three products, each at a different stage of its life.

All projects
Kilo Moana Games

Games

Kilo Moana Games

The games side of Kilo Moana. Everything from the design document to the engine build happens in-house; the first titles are in production.

since 2026

SailTo

Apps

SailTo

Replaces the usual mix of chat groups, spreadsheets and scattered notes with one shared workspace for a sailing trip.

since 2026

K-M Music

Digital Media

K-M Music

The imprint that handles catalogue, distribution and the administrative work between a finished track and a listener.

since 2026

Worth writing to us about

We do not take on client work. For everything below, an email is the fastest way in.

  • Building something together
  • Licensing and distribution
  • Press and interviews
  • Speculative applications

Written by a person and answered by a person, usually within two working days.