Games
Kilo Moana Games
The games side of Kilo Moana. Everything from the design document to the engine build happens in-house; the first titles are in production.
Work
Three products, each at a different stage of its life.
Games
The games side of Kilo Moana. Everything from the design document to the engine build happens in-house; the first titles are in production.
Apps
Replaces the usual mix of chat groups, spreadsheets and scattered notes with one shared workspace for a sailing trip.
Digital Media
The imprint that handles catalogue, distribution and the administrative work between a finished track and a listener.
No projects in this category yet.
Questions about how something was built, licensing, or working together are all welcome.